Hi Unity Forums,
Workflow for machines:
- Create separate objects
- Use drivers to create animation
- UV/map and add textures to each object
- Import into Unity
I am trying to import a catapult I made in blender. I used drivers to create the animation and so my catapult object is made up of a bunch of smaller objects. Each of those objects has it’s own textures, and they display fine in Blender. When I try to import the catapult into Unity the textures don’t get imported. I assume if I merged all the objects then I could create one texture/uv map and unity wouldn’t have any issues, but I want to keep the objects separate so I can keep the animation.
Any advice on the workflow or how to fix this problem would be appreciated.
I have attached the blender file.
Best,
John
2543801–176800–catapult13.zip (108 KB)