Is there any way to import into unity tilt brush sketches?
I have some nice shimmering/moving tilt sketches, and have exported them as video and .fbx files.
BUT the videos are 2D and lose all the 360 environment, and the .fbx files are just white 3D skeletons and lose all the materials and texture.
Once you have that, open one of the Tilt Brush examples. Then close it and re-open your scene. It should find the shaders and the materials which are with the fbx that you exported from TB and imported into Unity.
To add on this topic, to install the sdk is pretty forward, you have to go on this link in the link mentioned by dpentecost :
Click here to download the latest version of the Tilt Brush Unity SDK
Then, you have to open the file while your project is opened in unity, accept all like a regular package, then there is sample provided, you can then use the folder like “untitled_0” in the export folder of TiltBrush and drag them in your solution and use them as regular model, textures and shader are linked too.
When I export files through unity the pictures are different.
I wigglygraphite material’s color are different.
One is taken from Unity and The other is taken from TiltBrush.
Is because of Lighting? or any reason?
Hello I have a question. Why fbx file does not appear effect such as embers or smoke?
.glb file appears smoke or ember effect. What is different between fbx and glb or usd file