Importing Unity Sample Assets for 4.6 Replaces InputManager and Layers Settings

Anyone know of a workaround?

Yes the Sample Assets for 4.6 is a complete project package.

For me the work around was to load the package into an empty project. Select ‘Sample Assets’ in the project view export as a custom package. This exported without the project settings.

Import into your other (backed up) project.

If you plan to use CrossPlatformInput, you will need to cross check the InputManager settings.

Good idea. Thanks!

You didn’t have any problems not using the Tags/Layers settings from the package?

Not that I remember. The main reason I created a separate project with the Sample Assets was so I always had a reference if I encountered a problem.

Untick those in the importer and it won’t overwrite your settings.