Hello,
I am making a few characters that have blinks, eye animations, and mouth animations that are produced with UV animations. They work in tandem with each unique animation (for example, the character idle has eye blinks, but the hurt has an eye close and mouth open animation).
I am confused as to why UV animations don’t export from Maya, and I was wondering if there was a way to have them come in when I export the model animation.
I’d rather have everything animated in Maya rather than having to go into Unity and re-animate the eye and mouth movements that I made work in Maya.
Thanks!