importing vertex lit fbx files

Hi
I baked lighting to an objects vertices in Maya and export it as a fbx. When I import it to Unity3d and use a vertexlit shader none of the baked vertex lighting is visible. I imported the fbx back into maya to double check if the vertex lighting exported and it did. Has anyone had this problem before or am I just not doing something right.

heres an image to show what I mean

Is there also a shader that can have multiple textures assigned to vertices based upon their color value to break up some of the tileable textures. Similar to a layered shader or something.

Thanks in advance.

Has anyone done baked vertex lighting from maya in unity before that could help me?

Hello!,

Have you tried out already the tutorial of light mapping that its in the engine’s web?

http://unity3d.com/support/resources/tutorials/lightmapping-in-maya

Hope it helps! :wink:

Thanks for the link but I am trying to figure out how to get baked vertex lighting in Unity. It doesnt require lightmaps. The information is stored in the vertices instead of a texture but it doesnt show up in Unity for some reason.