Hi
I baked lighting to an objects vertices in Maya and export it as a fbx. When I import it to Unity3d and use a vertexlit shader none of the baked vertex lighting is visible. I imported the fbx back into maya to double check if the vertex lighting exported and it did. Has anyone had this problem before or am I just not doing something right.
heres an image to show what I mean
Is there also a shader that can have multiple textures assigned to vertices based upon their color value to break up some of the tileable textures. Similar to a layered shader or something.
Thanks in advance.