I have a bug that only appears in the exe build.
The bug is that the shadows of certain objects “pop” in and out, depending on position of point light with soft shadows.
The issue is that if the build is built with development, the big “disappear”.
So my guess this is something in Unity’s C++ code, something that insn’t initiliazed.
Any idea?
I am using 6000.0.37f
Anyone know if this bug exist in this version?