Hello,
I’m doing this post today because I’m having a problem with a canvas in world space.
It is totally impossible for me to interact on the canvas buttons with my FPS controller.
I would like the camera of the FPS controller to be able to interact with the buttons of the canvas representing the computer screen.
Here’s what I get:
Link : 20/42/wkmd.png - Visionneuse Zupimages
The Event Camera is automatically associated with the player’s camera via a script at runtime (the player is instantiated at runtime).
I also have an Event System in the scene.
The camera raycast the UI layer well.
I don’t have a sort order on the other canvas so I don’t think it’s related to a problem of order.
I read on forums that I had to disable the “Ignore Reversed Graphics” field but no changes.
Thank you so much in advance for your help!
