I am using Unity 2019.4 and when I try to build using the Simulator (X86_64 export) mode for iOS, the build doesn’t work on my project. I got these errors :
Mac M1
Mac Intel (or Rosetta)
I try several things without sucess even changing my Unity Version. I got also the same issue using an empty project.
I got the same error using Unity 2021.2.17, I made the build with a Macbook Pro 2019. I’m using Unity as a library in an iOS SDK project. By the way I think this post got the same issue : https://discussions.unity.com/t/826959
The project compiles well on simulator, but as soon as I encapsulate it in the SDK (using Unity as Library) it does not work anymore. The simulator mode is supported when using Unity as a Library for iOS ? I don’t have this issue for Android.
Hi, Did you manage to fix it? let me tell you im on a similar terrain, but no much help receibed… and dont even try apple forums… they are the emptyness of all forums…
I made several things and I think I understand the problem. It works on Android only with a Mac M1 (ARM) bu the same build on Mac Intel doesn’t work (both iOS or Android). The simulator mode seems not compatible with Intel architecture.