Hi there guys!
I’m trying to publish the first version of a game for my company on iOS but it looks something impossible to accomplish.
The problem is that we are using Admob for our Ads. We have sent the game to revision and it have been rejected becouse we are using the ads on Testing mode, but for use the ads on release mode Admob is asking us for the App Store url or app id, which wont be available until a version has been aprobed, so here we are in this infinite loop…
Anybody could tell my what is the roadpath to solve this situation?
Hi, before sending app for review, the AppStore url is already known. Check the Application Information section.
Another approach. You can create a killer switch. Just disable ads until the review process finishes. The just enable them. You can use Remote Config for this.
You can also just release an app without admob, you don’t need to publish it, just get it reviewed by apple.
Afterward you can update the app and include admob
Personally, i dropped using AdMob. There are always problems using this network. Or something fails to compile, or i got frequent reports that my ads are bad. Whatever it means. Also they blocking my account for some unknown reasons for 30 days to do some unknown fixes. Their support didn’t cratered to help people. So, i said enough to me.
You can use LevelPlay by Unity instead if you don’t like admob. Most likely however you forgot to set your devices to “test-mode”. Especially in the beginning of a new app when you watch real ads as developer (or friend of the developer) Google (but also Unity) will see this as invalid traffic - and block your app
Yes, i’m using LevelPlay. Also, i’ve added other networks. But excluded AdMob.
Thanks guys for the answers!
Yes, we got the url, but Admob doesnt like it…
At the end we just have build it with fake ads made by us, just a pair of images of our own company and a countdown… it has been approved.
Cant believe this is the way to go when publishing new apps on the App Store using Admob…