I haven’t published anything over the last month, so this is the first time I try to push a game on Apple App Store since over a month and… I find out that I cannot publish at all because the game doesn’t pass the validation :evil:
Following up: I created an empty app with an empty scene, still libiPhone-lib.a is there with that string but… the fake app passes the validation:face_with_spiral_eyes: There is nothing else containing that string … I guess this will be something to dig in in the morning
Are you using any third-party stuff in your game/app for analytics or something similar? Seems like SOMETHING is just trying to access the UDID which isn’t allowed anymore.
Well, nothing else shows up in the search … So… I’m unaware of another way to use that call, so this is inexplicable to me BTW, now verification fails because SSL server is not establishing a secure connection, so I’m starting to suspect a problem on Apple side
SSL Problem: Safari->Reset Safari fixes the problem. Anyway do Validation first and after that hit Distribution, or else the error will come back for some reason.
Failed Verification due to UIDevice uniqueIdentifier: This is the real odd thing. After 6 tries it passed validation. Seems that the system on Apple side is flowed, so if you know for sure that you don’t have any UIDevice uniqueIdentifier calls like I am, just keep performing the Validation step, it will pass at some point… crazy stuff uh? :evil:
Overall: Apple screwed up this Xcode 5 release… big time!!!