I always work with two monitors. Until now, both of them were HD (1920x1080), but one of them died I just bought a 4K one.
It was quite disappointing to see than Windows doesn’t handle very well different resolutions on multiple monitors, but I having a terrible time with Unity’s Editor behavior. It’s literally impossible to work with both screens at the same time.
If I work with HD monitor (left) as main screen and then I take some panels to the 4K monitor (right), those panels won’t scale more than what you see on the first image (a quartet of the total screen size).
In both cases, if one of the panels moved to the secondary monitor is the Scene panel, it’s impossible to pan, rotate, zoom or interact with objects properly.
I’ve looked around in the forum but I can’t find a solution for this. Right now I’m working in one single monitor.
Well that’s awesome news! I prefer to wait for the final 2018.2 version, I can’t deal with a beta right now, but it’s great to know they’re working on it.
Mine doesn’t look right at 1080p (and honestly, I don’t want to use it with that resolution). Anyway, this isn’t just a Windows issue. Other apps scale correctly when changing from one monitor to the other, even if they have multiple panels spread on different monitors (such as 3ds Max, Maya, etc.).
I guess I’ll just have to wait for 2018.2 release and work in one monitor in the meantime.