I disable test mode and development build but why i can’t see ecpm
I’m having the same problem with production ads! $0 eCPM! And I’ve already served 11 full video ads
How I Fix It Please!!
I found this on the FAQ
Typically it takes 5000 impressions or more to determine the quality of the users you are sending. You will be getting revenue based on the quality your users and the impressions you are showing.
So basically we’re screwed out of the first 5,000 ads impressed? I’m using video ads for in game rewards… That doesn’t seem fair to me that banner ads or video ads have the same gate of 5,000 ads to get any revenue
Please see my answer to $0 eCPM, but ads are serving on production - Unity Services - Unity Discussions. In short, mobile advertising requires volume and Unity is not evil
Thanks,
Rasmus