# Improper Reflection

**URL:** https://discussions.unity.com/t/improper-reflection/645046
**Category:** Shaders & Materials
**Created:** [November 5, 2016, 3:43am UTC](https://discussions.unity.com/t/improper-reflection/645046 "2016-11-05T03:43:46Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![Ebonicus](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ebonicus/32/222558_2.png) [@Ebonicus](https://discussions.unity.com/u/Ebonicus)
#### Post date: [November 5, 2016, 3:43am UTC](https://discussions.unity.com/t/improper-reflection/645046/1 "2016-11-05T03:43:46Z")

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Hello,

I have a simple water texture on a plane, and the reflection is brighter than the terrain it is reflecting.  
I used part of the materials from advanced water.

 ![2842481--207458--upload_2016-11-4_20-42-11.png](https://europe1.discourse-cdn.com/unity/original/4X/e/c/8/ec8304707ce3ef8c2165bc8a29f49218e8a3fdd7.png)

![2842481--207459--upload_2016-11-4_20-43-16.png](https://europe1.discourse-cdn.com/unity/original/4X/e/6/8/e682cc1efaac2f3c712b14b71acc4d5f949f935e.png)

Not sure why the reflection is so bright.

Any ideas?

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<div class="post-metadata">

### Author: ![fffMalzbier](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/fffmalzbier/32/166694_2.png) [@fffMalzbier](https://discussions.unity.com/u/fffMalzbier)
#### Post date: [November 7, 2016, 9:25am UTC](https://discussions.unity.com/t/improper-reflection/645046/2 "2016-11-07T09:25:06Z")

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How about uncheck “disable pixel lights” ?  
That should add correct lighting to the reflection.

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<div class="post-metadata">

### Author: ![Ebonicus](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/ebonicus/32/222558_2.png) [@Ebonicus](https://discussions.unity.com/u/Ebonicus)
#### Post date: [November 9, 2016, 4:13am UTC](https://discussions.unity.com/t/improper-reflection/645046/3 "2016-11-09T04:13:42Z")

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Thanks, but that didn’t help. I did fix it with a combination of sun light type, lighting GI intesity.
