Improve Animation repurposing.

Animation does not import properly with an existing avatar if there is even a minor difference in the position/rotation of just one arm or leg or finger in the 0 frame between the imported animation and the base creature/character Avatar.

This should not happen since the rig is exactly the same.
Wasted a lot of time trying to troubleshoot until I noticed one starting pose was standard T pose and the other had the arms lowered. Also had to redo the animation.

Not sure what you mean exactly. Are the avatar definitions correct for both?

In any case, I don’t think anyone is working on the current animation tools, they’re focusing on DOTS animation tools which won’t be ready for at least another year or two (or three).