Please include the path of the asset that is causing this error.
Knowing which asset is causing it would allow me to try to reimport or copy/paste the asset to a new project to see if it can be reproduced.
Without knowing the path it’s difficult to find the asset in an existing project, due to having many assets already.
Edit: The path is printed to the editor.lo. Would be used to have in the actual error message that is printed to the Unity Debug Console window nonetheless.
Updating Assets/Game/Assets/Quests/Animals/Treats/GiveTreat_Sugar_03.asset - GUID: 023556306f041b64fa1d60338b63caad...
Assertion failed on expression: '!GetPersistentManager().IsStreamLoaded(metaDataPath)'
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V1/AssetDatabaseV1.cpp Line: 1338)
[CommitTime: 0.755161 ms] Asset import did not unload metadata path. This will leak memory. File a bug with repro steps please.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V1/AssetDatabaseV1.cpp Line: 1215)
done. [Time: 27.715193 ms] (Uploaded to cache server.)