Since Unity Technologies asked us to post our suggestions to the forum, here is my first feedback…
If I run our game on Android, it outputs:
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed DXT1 UNorm format is not supported, decompressing texture
It would be enormously helpful if the warning message contains the texture name.
7 Likes
Immu1
June 18, 2019, 7:14am
2
Same problem, I’m a bit clueless
RGBA Compressed BC7 UNorm format is not supported, decompressing texture
RGB Compressed BC6H UFloat format is not supported, decompressing texture
RGBA Compressed BC7 sRGB format is not supported, decompressing texture
RGB Compressed BC6H UFloat format is not supported, decompressing texture
I’m using LWRP. building windows 64 bits
I can surely manually scroll within all my textures, but still. That could be a very nice quality of life improvement.
Also RGB(A) Compressed BC7 isn’t supposed to be supported on windows DX11 ? (Unity - Manual: Recommended, default, and supported texture formats, by platform )
By the way, with LWRP/PpV2, we always get those warnings. Can’t they be directly stripped off?
168: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
169: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
170: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
171: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
172: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
173: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
174: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
175: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
176: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
177: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
178: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
179: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
180: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
181: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
182: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
183: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
184: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
185: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
344: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
345: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
346: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
347: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
348: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
349: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
350: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
351: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
352: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
353: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
354: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
355: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
356: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
357: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
358: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
359: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
360: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
361: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
And especially those ones. I've never requested AR or VR shaders..
496: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
497: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
498: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
499: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
Immu_1:
Same problem, I’m a bit clueless
RGBA Compressed BC7 UNorm format is not supported, decompressing texture
RGB Compressed BC6H UFloat format is not supported, decompressing texture
RGBA Compressed BC7 sRGB format is not supported, decompressing texture
RGB Compressed BC6H UFloat format is not supported, decompressing texture
I’m using LWRP. building windows 64 bits
I can surely manually scroll within all my textures, but still. That could be a very nice quality of life improvement.
Also RGB(A) Compressed BC7 isn’t supposed to be supported on windows DX11 ? (https://docs.unity3d.com/Manual/class-TextureImporterOverride.html )
By the way, with LWRP/PpV2, we always get those warnings. Can’t they be directly stripped off?
168: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
169: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
170: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
171: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
172: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
173: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
174: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
175: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
176: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
177: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
178: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
179: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
180: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
181: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
182: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
183: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
184: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
185: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
344: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
345: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
346: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
347: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
348: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
349: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
350: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
351: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
352: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
353: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
354: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
355: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
356: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
357: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
358: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
359: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
360: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
361: [Unity] WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
And especially those ones. I've never requested AR or VR shaders..
496: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
497: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
498: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
499: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
Could you file a bug report? I did try to fix this issue a few weeks ago but it seems that the name of the texture is not available at that part of code. If we had a bug report it would be easier to work, I didnt have a reproduction at the time.
2 Likes
I believe this is a known issue, which should be fixed in some Unity versions already:
https://issuetracker.unity3d.com/issues/unity-outputs-a-warning-in-a-windows-64bit-standalone-player-when-using-built-in-shaders
If you’re able to reproduce the issue with a more recent Unity version, it’s probably a good idea to submit a bug-report for it as well.
2 Likes
Immu1
June 21, 2019, 6:31am
5
I’ll do a new bug report for that unsupported shader. But I’m also very much concerned about the whole:
RGB(A) Compressed BC7, RGB Compressed BC6H etc…
Aren’t supposed to be supported on windows ? (Unity - Manual: Recommended, default, and supported texture formats, by platform )
Isn’t that two very different issues ?
Yes.
WARNING: RGBA Compressed BC7 sRGB format isnot supported, decompressing texture
and
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader
… are different issues.
The shader problem has nothing to do with my initial feedback that they please improve the texture compression warning.
Peter77:
Since Unity Technologies asked us to post our suggestions to the forum, here is my first feedback…
If I run our game on Android, it outputs:
WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
WARNING: RGB Compressed DXT1 UNorm format is not supported, decompressing texture
It would be enormously helpful if the warning message contains the texture name.
+10000
I work on an older Macbook Pro and use ASTC for my mobile game, so I get spammed with “RGBA Compressed ASTC4X4 sRGB format is not supported, decompressing texture” often.
It would be SO helpful to know which texture it is talking about!
hungrybelome:
+10000
I work on an older Macbook Pro and use ASTC for my mobile game, so I get spammed with “RGBA Compressed ASTC4X4 sRGB format is not supported, decompressing texture” often.
It would be SO helpful to know which texture it is talking about!
Could you file a bug report, please? Its the best way to get eyes on this.
@karl_jones We have filed a bug report. As it is now, it is impossible to locate the textures and fix the problem in a real-world / larger project with hundreds of textures.
Also, we have high quality compression enabled on most of our textures but there are only 20-30 warnings in the log file. Shouldn’t BC7 be supported on macOS? Or does the problem only affect some specific configurations such as “non POT with alpha” or something similar?
Here are the warnings that we’re getting:
15: [Unity] WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
16: [Unity] WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
We’re on Unity 2020.2.0f1.
Peter77
December 31, 2020, 11:01am
10
2 Likes
grrava
February 6, 2021, 7:18am
11
@karl_jones we have these warnings on UCB (lot’s of them) - regular windows x64 build
I guess you can get access to our project on UCB so you can dig in to see what’s going on? Let me know if I can help.
Could it be that it’s lightbake textures?
grrava:
@karl_jones we have these warnings on UCB (lot’s of them) - regular windows x64 build
I guess you can get access to our project on UCB so you can dig in to see what’s going on? Let me know if I can help.
Could it be that it’s lightbake textures?
Im not aware of any way to access UCB, it’s not something I have done before.
You would need to file a bug report.
grrava:
@karl_jones we have these warnings on UCB (lot’s of them) - regular windows x64 build
I guess you can get access to our project on UCB so you can dig in to see what’s going on? Let me know if I can help.
Could it be that it’s lightbake textures?
Did you find reason? we have same issue to
I’m getting this in Cloud Build too. How does a texture “become” UNORM? What setting makes it “Unorm” vs not? I think that might be the key because otherwise building for Windows 64 bit standalone shouldn’t give this error:
RGBA Compressed BC7 UNorm format is not supported
1 Like
Same here. I got this warning up to 12034 times on jenkins build (android)!
It is slowing our build a lot. Any suggestions here?