Improve URP performance on android

Does anyone have a tip on how to improve the performance of URP on android?
I have already created an empty scene and the game is no more than 30 - 34 FPS

I tried in the URP settings:
Disable:
HDR
Anti-Aliasing
Lighting
Low Dinamic Range (16 LUTS)
Vsync

And even with an empty scene (only the main camera), you always have this FPS. The MiA3 is 63 fps spiked. Agr on redMi Note7 is those 30 FPS.
I don’t know what to try anymore

//// Se alguem for BR e souber como me responder ajudaria kk

2 Likes

@lesgoy

-disable all postprocessing.
the main camera object has post-processing too, disable that checkbox.

-use “fixed dpi”, this will scale down the resolution if the phone screen is bigger than the target dpi. boosting performance

-use simple lit or baked shaders.

these days phones have bigger screens with resolutions bigger than 1080p
(1080p and bigger is bad on performance on mobile, this is why you should use fixed dpi to scale down the resolution.)

you can debug using Device simulator package to test how the phone resolution affects the performance.

2 Likes

@lesgoy Vc teve alguma melhoria? Estou passando pelo mesmo problema ! Um salve de Portugal :smile:

1 Like