Improvements in unity 3.5 in iOS optimization? (37175)

Hello,

Anyone knows if unity 3.5 has any performance optimizations regarding builds on iPad?

Thank you,

Gizella

If there are then only under the hood ones, no direct ones, beside the new PVS etc naturally.
Multithreaded renderer does not exist and wouldn’t be an enhancement on mobiles anyway until all devices are 4 cores and have math coprocessors (unlike NVIDIA Tegra2 / 3 which lack it and need to use additional cores to do performant realtime animation)

Mobiles got their upgrade round with 3.4 where animation became multithreaded among other things

Is there anything specific you are looking for?