Hello ! I’m wondering why isn’t there a simple modelising tool in Unity ?
This software is great and have a lot of complex features like animation etc…
It would be more complete in my opinion if in the next version we could see a modelising tool like Blender or 3dsmax.
We can use Blender free aside but it would be more convenient to have it in Unity even if its a minimal tool.
At least more shapes like cones, pyramides etc…
I think its useful because there are a lot of plugins like that in the asset store.
And we can imagine the same with a little 2d drawing tool like Paint. I mean Game Make has a drawing tool for sprites. We could use it for textures too.
So what do you think about it ?
Thank you for your attention and sorry if this question has been already asked.
That’s what third party assets are for. Personally, and I think I speak for a majority here, I want Unity to be the best damn dedicated game engine and don’t want a bunch of watered down features. There are literally hundreds of modeling and graphic programs ranging from free to very expensive. Use one of them and let Unity do what it does best.
You don’t think it would better to have all in one with the possibility of changing a mesh fast in the software instead of open Blender, change it and reimport it ?
I think there is a demand because there are some tools like that well appreciated on the asset store but it would be better if there were official and released with Unity and its updates.
It’s not very convenient to have to open Paint to draw something, save it, import it and if its not the good shape, do the same again…
And it won’t be such a waste of time for Unity team because they may can use free softwares that are been made. It’s not the hardest part.
Completely agree. When I first started Unity, I was disappointed that there was no modeling tools built-in, but I actually prefer it that way now. Unity will never be able to match the power and flexibility of these third-party tools, and I’d rather have the team focusing on the engine/platform instead.
The export/save/import/repeat process is actually very streamlined. Double-click in Unity to edit, Make changes, click Save - done. Or in the case of 3d models: Export to FBX in assets folder - done.
Just don’t close the app until you’re sure it’s finished.
No. I think it would be worse. They’d have to give up something to add a half-assed modelling function and it will NEVER be as good as a dedicated program. If you want to edit a mesh inside Unity, there are 3rd party assets in the asset store to do this.
Absolutely not. I would rather have a program dedicated to one or two things, and do those things REALLY WELL, than one program that does a bunch of things half-arsed. When it comes to 3D, for example; I sculpt and retopologize in one program, rig and texture in another, and animate in another. One program that does ALL of those, such as Blender, is fine if you go that route- however, be aware that no program will make anything a shortcut. That sounds to me like ultimately what you are after, and there is no substitute for your own work.
I agree that it’s useless to do another Blender. But it’s not my idea.
I just propose something to help out the noobs or children who wont make the new De Vinci sculpture but see quickly all parts of video game making with only one software.
So I thought about a simple tool for different needs than Blender : discovering and quick editing.
And I have another argument : its time consuming to have multiple programs opened on computer.
For the human : you have to install and open them and for the weak computers, it can slow the machine.
If you want to do little project, it could be fun to do it quickly in the Editor, not only with cubes but with personnalised mesh without importing.
You could make an editor extension yourself (and some already exist for it, I believe), but I agree with the majority here. Having UT personnel taken away from engine and editor development to write something that only a very small percentage would ever use would wind up degrading the overall quality of the product.
And you probably wouldn’t have Blender and Unity open at the same time (I never do) to begin with most of the time. Additionally, install a key-launcher like Launchy if you find it takes to long to open software on your computer. I never even use the start bar (Windows) anymore.