Have a brick wall composed of individual bricks each with there own Box Collider.
I have projectiles fired at the wall with their own BoxCollider as well.
The problem is that sometimes the projectiles go right thru the wall without moving the bricks. I’ve played with all permutations of the Rigidbody Collider settings, Discreet, Continuous and Continuous Dynamic, Continuous Speculative but doesn’t seem to make much if any difference.
What am I missing? Is there some setting in ProjectSettings> Physics that I can tweak?