Oh and also this is nowhere close to what it used to be…
The sweet old days of literal millisecond reloads are over I guess… and it seems to be an issue with C# as a language not supporting ways to have precompiled binaries or hot reload or smth idk…
I heard though that all of this stuff so AOT and hot reload are being worked on in .NET 7 and Unity is trying to migrate to that .
We just have to wait super long