Trying to improve playback performance for a standalone application.
I’ve removed any realtime reflection probes, and have only a single realtime directional light.
Looking for further ways to optimize playback
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Will removing compression on textures and meshes have any impact on playback?
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What about realtime resolution? My undertsanding is that the higher the resolution , the more latency. Does that mean higher resolutions will impact (apparent) performance?
Any other suggestions?