Trying to improve playback performance for a standalone application.
I’ve removed any realtime reflection probes, and have only a single realtime directional light.
Looking for further ways to optimize playback
Will removing compression on textures and meshes have any impact on playback?
What about realtime resolution? My undertsanding is that the higher the resolution , the more latency. Does that mean higher resolutions will impact (apparent) performance?
Any other suggestions?