Improving Post-Processing Anti-aliasing in URP

I’m finding that the anti-aliasing on post-processing effects (like the bloom on the line renderer shown below) in URP is quite unsatisfactory. I’ve tried using both SMAA and FXAA but they both produce very little improvement. I have MSAA set to 8x, but I believe that this doesn’t change HDR effects.

I’m using the volume component, as it is my understanding that URP does not support the post-processing layer and post-processing volume that HDRP supports (and adding them to my project does nothing).

7519388--927704--upload_2021-9-24_21-11-58.png

The only way I’ve managed to improve this is to increase the render scale. I’d rather like to avoid this, however.

Am I apply the post-processing effects wrong? Am I meant to be using different components? Is there any way to get a better result?

I don’t think there’s much you can do. We Need Temporal Anti aliasing for URP.

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