Is there a way to get screen shake based on impulses only at the edges of the screen instead of the full screen? Still trying to grasp how these impulses work but only managed to get a full screen shake. I’m basically trying to create a screenshake without affecting the center (crosshair) of the screen. Thanks
If you are using the 3rdPersonFollow and 3rdPersonAim, then you will get exactly what you are looking for. This setup is for stable aim, even when there are noises/impulses added to the camera.
Have a look at the AimingRig example scene - it has a complete setup with noise.
You can get our examples from the Package Manager: