(IN-18897) [1.0.0-exp.8] Android build crash

Is this known issue? I just try a very simple project and build android mono runtime. Btw both build config and built-in to build get the same crash error.

2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime managed backtrace:
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #00 Unity.Networking.Transport.NetworkDriver:Create<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface&,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:492>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #01 Unity.Networking.Transport.NetworkDriver:Create<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:469>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #02 Unity.NetCode.DefaultDriverBuilder:CreateClientNetworkDriver<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:111>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #03 Unity.NetCode.DefaultDriverBuilder:RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:239>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #04 Unity.NetCode.DefaultDriverBuilder:RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:207>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #05 Unity.NetCode.IPCAndSocketDriverConstructor:CreateClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:423>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #06 Unity.NetCode.NetworkStreamReceiveSystem:OnCreate (Unity.Entities.SystemState&) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\NetworkStreamReceiveSystem.cs:287>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #07 Unity.NetCode.NetworkStreamReceiveSystem:__codegen__OnCreate (intptr,intptr) <0x1b>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #08 Unity.Entities.SystemBaseRegistry:ForwardToManaged (intptr,Unity.Entities.SystemState*,void*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:363>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #09 Unity.Entities.SystemBaseRegistry:CallForwardingFunction (Unity.Entities.SystemState*,int) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:311>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #10 Unity.Entities.SystemBaseRegistry:CallOnCreate (Unity.Entities.SystemState*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:369>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #11 Unity.Entities.WorldUnmanagedImpl:CallSystemOnCreateWithCleanup (Unity.Entities.SystemState*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\WorldUnmanaged.cs:596>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #12 Unity.Entities.World:GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable1<System.Type>,int,Unity.Collections.AllocatorManager/AllocatorHandle) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1137> 2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #13 Unity.Entities.World:GetOrCreateSystemsAndLogException (System.Type[ ],Unity.Collections.AllocatorManager/AllocatorHandle) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1176> 2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #14 Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal<Unity.Entities.DefaultWorldInitialization/DefaultRootGroups> (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>,Unity.Entities.ComponentSystemGroup,Unity.Entities.DefaultWorldInitialization/DefaultRootGroups) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:235>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #15 Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:275> 2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #16 Unity.Entities.DefaultWorldInitialization:AddSystemsToRootLevelSystemGroups (Unity.Entities.World,System.Collections.Generic.IReadOnlyList1<System.Type>) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:197>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #17 Unity.NetCode.ClientServerBootstrap:CreateClientWorld (string) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:210>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #18 Unity.NetCode.ClientServerBootstrap:CreateDefaultClientServerWorlds () <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:158>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #19 Unity.NetCode.ClientServerBootstrap:Initialize (string) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:139>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #20 Unity.Entities.DefaultWorldInitialization:Initialize (string,bool) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:140>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #21 Unity.Entities.AutomaticWorldBootstrap:Initialize () <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities.Hybrid\Injection\AutomaticWorldBootstrap.cs:16>
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime #22 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime at libc.abort(abort:172)
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime at libmonobdwgc-2.monoeg_assert_abort(monoeg_assert_abort:52)
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime at Unity.Networking.Transport.NetworkDriver.Create<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface&,Unity.Networking.Transport.NetworkSettings)(C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:492)
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime at Unity.Networking.Transport.NetworkDriver.Create<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface,Unity.Networking.Transport.NetworkSettings)(C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:469)
2022/10/06 20:04:39.276 12989 13014 Error AndroidRuntime at Unity.NetCode.DefaultDriverBuilder.CreateClientNetworkDriver<Unity.Networking.Transport.BaselibNetworkInterface> (Unity.Networking.Transport.BaselibNetworkInterface,Unity.Networking.Transport.NetworkSettings)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:111)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.DefaultDriverBuilder.RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:239)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.DefaultDriverBuilder.RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:207)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.IPCAndSocketDriverConstructor.CreateClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:423)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.NetworkStreamReceiveSystem.OnCreate (Unity.Entities.SystemState&)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\NetworkStreamReceiveSystem.cs:287)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.NetworkStreamReceiveSystem.__codegen__OnCreate (intptr,intptr)(0x1b:27)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.SystemBaseRegistry.ForwardToManaged (intptr,Unity.Entities.SystemState*,void*)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:363)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.SystemBaseRegistry.CallForwardingFunction (Unity.Entities.SystemState*,int)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:311)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.SystemBaseRegistry.CallOnCreate (Unity.Entities.SystemState*)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:369)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.WorldUnmanagedImpl.CallSystemOnCreateWithCleanup (Unity.Entities.SystemState*)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\WorldUnmanaged.cs:596)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable1<System.Type>,int,Unity.Collections.AllocatorManager/AllocatorHandle)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1137) 2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Type[ ],Unity.Collections.AllocatorManager/AllocatorHandle)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1176) 2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.DefaultWorldInitialization.AddSystemToRootLevelSystemGroupsInternal<Unity.Entities.DefaultWorldInitialization/DefaultRootGroups> (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>,Unity.Entities.ComponentSystemGroup,Unity.Entities.DefaultWorldInitialization/DefaultRootGroups)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:235)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.DefaultWorldInitialization.AddSystemToRootLevelSystemGroupsInternal (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:275) 2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.DefaultWorldInitialization.AddSystemsToRootLevelSystemGroups (Unity.Entities.World,System.Collections.Generic.IReadOnlyList1<System.Type>)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:197)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.ClientServerBootstrap.CreateClientWorld (string)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:210)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.ClientServerBootstrap.CreateDefaultClientServerWorlds ()(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:158)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.NetCode.ClientServerBootstrap.Initialize (string)(C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:139)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.DefaultWorldInitialization.Initialize (string,bool)(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:140)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at Unity.Entities.AutomaticWorldBootstrap.Initialize ()(C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities.Hybrid\Injection\AutomaticWorldBootstrap.cs:16)
2022/10/06 20:04:39.277 12989 13014 Error AndroidRuntime at System.Object.runtime_invoke_void (object,intptr,intptr,intptr)(Native Method)

Another users reported this. But please file a ticket for it. So it is tracked and fixed asap for the next release.

Alright. IN-18897

Will next release with fix coming very soon? If not can u provide the hotfix so I can fix locally first?
Btw I believe the error is applied to all platforms since windows platform also has the similar error.

NotImplementedException: The method or operation is not implemented.
at Unity.Networking.Transport.BaselibNetworkInterface.Initialize (Unity.Networking.Transport.NetworkSettings& settings, System.Int32& packetPadding) [0x00000] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\BaselibNetworkInterface.deprecated.cs:70
at Unity.Networking.Transport.NetworkInterfaceLayer1[N].Initialize (Unity.Networking.Transport.NetworkSettings& settings, Unity.Networking.Transport.ConnectionList& connectionList, System.Int32& packetPadding) [0x00001] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\Layers\NetworkInterfaceLayer.cs:17 at Unity.Networking.Transport.NetworkStack.AddLayer[T] (T& layer, Unity.Networking.Transport.NetworkSettings& settings) [0x00008] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkStack.cs:236 at Unity.Networking.Transport.NetworkStack.AddLayer[T] (T layer, Unity.Networking.Transport.NetworkSettings& settings) [0x00000] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkStack.cs:222 at Unity.Networking.Transport.NetworkStack.CreateForSettings[N] (N& networkInterface, Unity.Networking.Transport.NetworkSettings& networkSettings, Unity.Networking.Transport.PacketsQueue& sendQueue, Unity.Networking.Transport.PacketsQueue& receiveQueue) [0x00028] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkStack.cs:153 at Unity.Networking.Transport.NetworkDriver.Create[N] (N& networkInterface, Unity.Networking.Transport.NetworkSettings settings) [0x00083] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:492 at Unity.Networking.Transport.NetworkDriver.Create[N] (N networkInterface, Unity.Networking.Transport.NetworkSettings settings) [0x00000] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:469 at Unity.NetCode.DefaultDriverBuilder.CreateClientNetworkDriver[T] (T netIf, Unity.Networking.Transport.NetworkSettings settings) [0x0003f] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:111 at Unity.NetCode.DefaultDriverBuilder.RegisterClientDriver (Unity.Entities.World world, Unity.NetCode.NetworkDriverStore& driverStore, Unity.NetCode.NetDebug netDebug, Unity.Networking.Transport.NetworkSettings settings) [0x00033] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:239 at Unity.NetCode.DefaultDriverBuilder.RegisterClientDriver (Unity.Entities.World world, Unity.NetCode.NetworkDriverStore& driverStore, Unity.NetCode.NetDebug netDebug) [0x00001] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:207 at Unity.NetCode.IPCAndSocketDriverConstructor.CreateClientDriver (Unity.Entities.World world, Unity.NetCode.NetworkDriverStore& driverStore, Unity.NetCode.NetDebug netDebug) [0x00001] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\DefaultDriverConstructor.cs:423 at Unity.NetCode.NetworkStreamReceiveSystem.OnCreate (Unity.Entities.SystemState& state) [0x0020c] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\Connection\NetworkStreamReceiveSystem.cs:287 at Unity.NetCode.NetworkStreamReceiveSystem.__codegen__OnCreate (System.IntPtr self, System.IntPtr state) [0x00012] in <8ab7b66af0944febb18a905ad50e72cd>:0 at Unity.Entities.SystemBaseRegistry.ForwardToManaged (System.IntPtr delegateIntPtr, Unity.Entities.SystemState* systemState, System.Void* systemPointer) [0x00008] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:363 at Unity.Entities.SystemBaseRegistry.CallForwardingFunction (Unity.Entities.SystemState* systemState, System.Int32 functionIndex) [0x000a2] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:311 at Unity.Entities.SystemBaseRegistry.CallOnCreate (Unity.Entities.SystemState* systemState) [0x00001] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:369 at Unity.Entities.WorldUnmanagedImpl.CallSystemOnCreateWithCleanup (Unity.Entities.SystemState* statePtr) [0x000e5] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\WorldUnmanaged.cs:617 at Unity.Entities.World.GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable1[T] types, System.Int32 typesCount, Unity.Collections.AllocatorManager+AllocatorHandle allocator) [0x001e5] in C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1137
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\Stubs\Unity\Debug.cs:19)
Unity.Entities.World:GetOrCreateSystemsAndLogException(IEnumerable1, Int32, AllocatorHandle) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1150) Unity.Entities.World:GetOrCreateSystemsAndLogException(Type[ ], AllocatorHandle) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1176) Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable1, ComponentSystemGroup, DefaultRootGroups) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:235)
Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal(World, IEnumerable1) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:275) Unity.Entities.DefaultWorldInitialization:AddSystemsToRootLevelSystemGroups(World, IReadOnlyList1) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:197)
Unity.NetCode.ClientServerBootstrap:CreateClientWorld(String) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:210)
Unity.NetCode.ClientServerBootstrap:CreateDefaultClientServerWorlds() (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:158)
Unity.NetCode.ClientServerBootstrap:Initialize(String) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.netcode@1.0.0-exp.8\Runtime\ClientServerWorld\ClientServerBootstrap.cs:139)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean) (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:140)
Unity.Entities.AutomaticWorldBootstrap:Initialize() (at C:\UnityProject\netcube-windows\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities.Hybrid\Injection\AutomaticWorldBootstrap.cs:16)
(Filename: C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Stubs/Unity/Debug.cs Line: 19)
Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Unity.NetCode.NetworkStreamConnectSystem targeting Unity.NetCode.NetworkStreamReceiveSystem.
This attribute can only order systems that are members of the same ComponentSystemGroup instance.
Make sure that both systems are in the same system group with [UpdateInGroup(typeof(Unity.NetCode.NetworkReceiveSystemGroup))],
or by manually adding both systems to the same group’s update list.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/buildslave/unity/build/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[ ])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
Unity.Debug:LogWarning (object) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Stubs/Unity/Debug.cs:15)
Unity.Entities.ComponentSystemSorter2<Unity.Entities.UpdateBeforeAttribute, Unity.Entities.UpdateAfterAttribute>:FindConstraints (System.Type,Unity.Entities.ComponentSystemSorter2/SystemElement<Unity.Entities.UpdateBeforeAttribute, Unity.Entities.UpdateAfterAttribute>[ ]) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemSorter.cs:314)
Unity.Entities.ComponentSystemGroup:GenerateMasterUpdateList () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:427)
Unity.Entities.ComponentSystemGroup:RecurseUpdate () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:375)
Unity.Entities.ComponentSystemGroup:RecurseUpdate () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:384)
Unity.Entities.ComponentSystemGroup:SortSystems () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:521)
Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/DefaultWorldInitialization.cs:279) Unity.Entities.DefaultWorldInitialization:AddSystemsToRootLevelSystemGroups (Unity.Entities.World,System.Collections.Generic.IReadOnlyList1<System.Type>) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/DefaultWorldInitialization.cs:197)
Unity.NetCode.ClientServerBootstrap:CreateClientWorld (string) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.netcode@1.0.0-exp.8/Runtime/ClientServerWorld/ClientServerBootstrap.cs:210)
Unity.NetCode.ClientServerBootstrap:CreateDefaultClientServerWorlds () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.netcode@1.0.0-exp.8/Runtime/ClientServerWorld/ClientServerBootstrap.cs:158)
Unity.NetCode.ClientServerBootstrap:Initialize (string) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.netcode@1.0.0-exp.8/Runtime/ClientServerWorld/ClientServerBootstrap.cs:139)
Unity.Entities.DefaultWorldInitialization:Initialize (string,bool) (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/DefaultWorldInitialization.cs:140)
Unity.Entities.AutomaticWorldBootstrap:Initialize () (at C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities.Hybrid/Injection/AutomaticWorldBootstrap.cs:16)
(Filename: C:/UnityProject/netcube-windows/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Stubs/Unity/Debug.cs Line: 15)

1 Like

I have the same issue (tracking number: IN-18768)

It also happens on windows, would be great if we have a way to work around it until the next release.

Hey,
yes, we will try to make a fix available for this bug in the next release. Thanks everyone for reporting it.

Will next release coming very soon at least before end of October? I’m quite urgent to get a working windows and android client runtime build and also linux server runtime build. I’m fine to have a hotfix to fix myself locally if official still need a lot of time to push new official release.

This one is completely different. You many want to check if by by replacing the call to BaselibNetworkInterface with the new UDPNetworkInterface

Android build still can’t work properly after the changes. Any idea how to fix it?

2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #00 Unity.Networking.Transport.NetworkDriver:Create<Unity.Networking.Transport.UDPNetworkInterface> (Unity.Networking.Transport.UDPNetworkInterface&,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:492>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #01 Unity.Networking.Transport.NetworkDriver:Create<Unity.Networking.Transport.UDPNetworkInterface> (Unity.Networking.Transport.UDPNetworkInterface,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.transport@2.0.0-exp.6\Runtime\NetworkDriver.cs:469>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #02 Unity.NetCode.DefaultDriverBuilder:CreateClientNetworkDriver<Unity.Networking.Transport.UDPNetworkInterface> (Unity.Networking.Transport.UDPNetworkInterface,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\Connection\DefaultDriverConstructor.cs:111>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #03 Unity.NetCode.DefaultDriverBuilder:RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug,Unity.Networking.Transport.NetworkSettings) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\Connection\DefaultDriverConstructor.cs:239>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #04 Unity.NetCode.DefaultDriverBuilder:RegisterClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\Connection\DefaultDriverConstructor.cs:207>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #05 Unity.NetCode.IPCAndSocketDriverConstructor:CreateClientDriver (Unity.Entities.World,Unity.NetCode.NetworkDriverStore&,Unity.NetCode.NetDebug) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\Connection\DefaultDriverConstructor.cs:423>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #06 Unity.NetCode.NetworkStreamReceiveSystem:OnCreate (Unity.Entities.SystemState&) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\Connection\NetworkStreamReceiveSystem.cs:287>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #07 Unity.NetCode.NetworkStreamReceiveSystem:__codegen__OnCreate (intptr,intptr) <0x1b>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #08 Unity.Entities.SystemBaseRegistry:ForwardToManaged (intptr,Unity.Entities.SystemState*,void*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:363>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #09 Unity.Entities.SystemBaseRegistry:CallForwardingFunction (Unity.Entities.SystemState*,int) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:311>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #10 Unity.Entities.SystemBaseRegistry:CallOnCreate (Unity.Entities.SystemState*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\SystemBaseRegistry.cs:369>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #11 Unity.Entities.WorldUnmanagedImpl:CallSystemOnCreateWithCleanup (Unity.Entities.SystemState*) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\WorldUnmanaged.cs:596>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #12 Unity.Entities.World:GetOrCreateSystemsAndLogException (System.Collections.Generic.IEnumerable1<System.Type>,int,Unity.Collections.AllocatorManager/AllocatorHandle) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1137> 2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #13 Unity.Entities.World:GetOrCreateSystemsAndLogException (System.Type[ ],Unity.Collections.AllocatorManager/AllocatorHandle) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\World.cs:1176> 2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #14 Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal<Unity.Entities.DefaultWorldInitialization/DefaultRootGroups> (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>,Unity.Entities.ComponentSystemGroup,Unity.Entities.DefaultWorldInitialization/DefaultRootGroups) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:235>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #15 Unity.Entities.DefaultWorldInitialization:AddSystemToRootLevelSystemGroupsInternal (Unity.Entities.World,System.Collections.Generic.IEnumerable1<System.Type>) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:275> 2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #16 Unity.Entities.DefaultWorldInitialization:AddSystemsToRootLevelSystemGroups (Unity.Entities.World,System.Collections.Generic.IReadOnlyList1<System.Type>) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:197>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #17 Unity.NetCode.ClientServerBootstrap:CreateClientWorld (string) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\ClientServerWorld\ClientServerBootstrap.cs:210>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #18 Unity.NetCode.ClientServerBootstrap:CreateDefaultClientServerWorlds () <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\ClientServerWorld\ClientServerBootstrap.cs:158>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #19 Unity.NetCode.ClientServerBootstrap:Initialize (string) <C:\UnityProject\netcube\Library\PackageCache\com.unity.netcode@e59db933a0\Runtime\ClientServerWorld\ClientServerBootstrap.cs:139>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #20 Unity.Entities.DefaultWorldInitialization:Initialize (string,bool) <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities\DefaultWorldInitialization.cs:140>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #21 Unity.Entities.AutomaticWorldBootstrap:Initialize () <C:\UnityProject\netcube\Library\PackageCache\com.unity.entities@1.0.0-exp.8\Unity.Entities.Hybrid\Injection\AutomaticWorldBootstrap.cs:16>
2022/10/18 00:50:31.789 19483 19510 Error AndroidRuntime #22 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

mmm… We had the same issue and make it work with that change. Now, all depend on the Unity version and the level of stripping (for IL2CPP)
I would suggest using at least 2022.2.b10 and None or Minimal error stripping (if you are targeting IL2CPP).
Since this one is mono, which android CPU and os version are you targeting?

1 Like

Ya. I’m using 2022.2.b10 and it’s android mono armv7 runtime build since mono only can target armv7. My testing phone CPU is snapgdragon 855 and android version 11. I believe this crash error is caused by transport package and need transport team to fix this android platform specific crash bug.

From what I know currently IL2CPP runtime build for all platforms are broken and need to wait IL2CPP/Entities team to fix it I dunno.

@simon-lemay-unity I think need u to fix this transport bug that since it keep crashing at transport side. It still crash even I build android mono development runtime build. I believe it’s regression at transport 2.0.0 since transport 1.2 dun have such crash issue. I tried both 2.0.0-exp.6 and 2.0.0-exp.7 crash at android mono build.

New update. I just tried 2022.2.b11 and seems like it’s much better now but I still get the following error that seems like it’s Unity.Physics.PhysicsWorldIndex component.

ArgumentException: Cannot find TypeIndex for type hash 17927456163595924548. Check in the debug file ExportedTypes.log of your project Logs folder (/Logs) the corresponding Component type name for the type hash 17927456163595924548. And ensure your runtime depends on all assemblies defining the Component types your data uses.
Unity.Entities.Serialization.SerializeUtility.ReadTypeArray (Unity.Entities.Serialization.BinaryReader reader, Unity.Entities.Serialization.DotsSerializationReader dotsReader) (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Serialization/SerializeUtility.cs:520)
Unity.Entities.Serialization.SerializeUtility.EndDeserializeWorld (Unity.Entities.ExclusiveEntityTransaction manager, Unity.Entities.Serialization.DotsSerializationReader dotsReader, Unity.Entities.Serialization.SerializeUtility+WorldDeserializationStatus& status, Unity.Entities.Serialization.SerializeUtility+WorldDeserializationResult& deserializationResult, System.Object[ ] unityObjects) (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Serialization/SerializeUtility.cs:861)
Unity.Scenes.AsyncLoadSceneOperation+AsyncLoadSceneJob.Execute () (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes/AsyncLoadSceneOperation.cs:167)
Unity.Jobs.IJobExtensions+JobStruct`1[T].Execute (T& data, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at C:/buildslave/unity/build/Runtime/Jobs/Managed/IJob.cs:58)
UnityEngine.Debug:LogException(Exception)
Unity.Debug:LogException(Exception) (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/Stubs/Unity/Debug.cs:19)
Unity.Scenes.SceneSectionStreamingSystem:UpdateLoadOperation(SystemState&, AsyncLoadSceneOperation, World, Entity, Boolean) (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes/SceneSectionStreamingSystem.cs:620)
Unity.Scenes.SceneSectionStreamingSystem:ProcessActiveStreams(SystemState&) (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes/SceneSectionStreamingSystem.cs:455)
Unity.Scenes.SceneSectionStreamingSystem:OnUpdate() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes/SceneSectionStreamingSystem.cs:738)
Unity.Entities.SystemBase:Update() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/SystemBase.cs:406)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:670)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:628)
Unity.Entities.SystemBase:Update() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/SystemBase.cs:406)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:670)
Unity.Entities.ComponentSystemGroup:OnUpdate() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ComponentSystemGroup.cs:628)
Unity.Entities.InitializationSystemGroup:OnUpdate() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/DefaultWorld.cs:147)
Unity.Entities.SystemBase:Update() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/SystemBase.cs:406)
Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at C:/Users/xxx/Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)

This is a different problem and it is due to fact you are:

  • not exporting in the build for some reason some assemblies
  • you are baking in the scene some component that are supposed to be only for the server or for client but then the assembly in which they are defined is not included in the build. That happen frequently when you have authoring monobehaviuors.

Check that your authoring aren’t adding to the build some components that aren’t then present on the build. In general, split the authoring in client and server assemblies (and filter them based on the build type if necessary).

I personally never seen this problem happening with Unity,Physics components though.

I see. Currently seems like the build system at 1.0 preview is not deterministic. I build android runtime player with the same project at another pc and it works nicely. It’s really weird. :eyes:

Anyway today I build the project with my production project and I get another crash bug. Looks like it’s still something related to physics system. For that project I believe I strip all the assemblies properly for android client and it works nicely at 0.51 release but not working properly at 1.0 preview. :hushed:

2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at lib_burst_generated.Unity.Entities.EntityQueryImpl.GetSingletonChunk(Unity.Entities.EntityQueryImpl* this, Unity.Entities.TypeIndex typeIndex, ref int outIndexInArchetype, ref Unity.Entities.Chunk* outChunk) → void_af0ee2df0b1e2158fa5c6d394d81afa0 from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null(Unity.Entities.EntityQueryImpl.GetSingletonChunk:120)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at lib_burst_generated.Unity.Physics.Systems.BroadphaseSystem.OnCreate(Unity.Physics.Systems.BroadphaseSystem* this, ref Unity.Entities.SystemState state) → void_af0ee2df0b1e2158fa5c6d394d81afa0 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null(Unity.Physics.Systems.BroadphaseSystem.OnCreate:600)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at lib_burst_generated.1176d30571b5fba8a042b47f3ace032e(1176d30571b5fba8a042b47f3ace032e:4)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c7de20(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c7dd4c(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c95e4c(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c95bf0(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x45c5e44(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c14f70(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6def394(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6def258(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6c1469c(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x6be9bbc(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x3851768(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libil2cpp.0x38516b4(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)(scripting_method_invoke:176)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)(Invoke:156)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.RuntimeInitializeOnLoadManager::Execute(RuntimeInitializeOnLoadCall const&)(Execute:136)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.RuntimeInitializeOnLoadManager::ExecuteInitializeOnLoad(RuntimeInitializeLoadType)(ExecuteInitializeOnLoad:128)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.0x6fbe88(Native Method)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.CallbackArray4<int const, AwakeFromLoadQueue&, SceneLoadingMode, bool>::Invoke(int, AwakeFromLoadQueue&, SceneLoadingMode, bool)(Invoke:116)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.LoadSceneOperation::CompleteAwakeSequence()(CompleteAwakeSequence:196)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.LoadSceneOperation::playerLoadSceneFromThread()(PlayerLoadSceneFromThread:24)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.LoadSceneOperation::CompleteLoadFirstScene()(CompleteLoadFirstScene:4)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.LoadSceneOperation::IntegrateMainThread()(IntegrateMainThread:188)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int)(UpdatePreloadingSingleStep:280)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.PreloadManager::WaitForAllAsyncOperationsToComplete()(WaitForAllAsyncOperationsToComplete:148)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.UnityPlayerLoop()(UnityPlayerLoop:344)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libunity.nativeRender(_JNIEnv*, _jobject*)(nativeRender:84)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libart.art_quick_generic_jni_trampoline(art_quick_generic_jni_trampoline:148)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libart.art_quick_invoke_stub(art_quick_invoke_stub:548)
2022/10/21 01:04:25.361 25611 25640 Error AndroidRuntime at libart.art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)(Invoke:204)

This is a know issue as well. To fix this you need to modify the Unity.Physics package. We replied about that in another thread as well.

You need to modify the UnityPhysicsSimulationSystem.cs. In particular you need to add a [CreateBefore] attribute to the PhysicsSimulationPickerSystem.

...
[CreateBefore(typeof(BroadphaseSystem))] // <--- Add This line
internal unsafe partial struct PhysicsSimulationPickerSystem : ISystem
{
...
}
2 Likes

@optimise please mark this as resolved.