- Make two long cubes, about (30,1,1). Position one above the other
- Put a script on one cube that causes it to have an instance of a material.
Something silly like this.
function Start () {
var BaseMaterial : Material;
var temp: Array = new Array(renderer.materials);
temp.Push(BaseMaterial);
renderer.materials = temp;
}
- Start the scene, and position the camera so that you can see the edge of the cubes, but not the center.
- When the center of the cubes are out of view of the camera, the one with the script on it should disappear.
Let’s say that I need to have an instanced Material on this cube, but I don’t want it to disappear whenever it’s center leaves the view of the camera. Can this be done?
Also, this doesn’t happen when I make a build of my project. It only happens in the Editor. It’s still kind of distracting.
Project:1146825–43564–$Culling2.rar (4.18 MB)