(IN-35920) URP slow performance at mobile platform

Currently urp still very slow at mobile platform specially android. Will the performance issue be properly addressed very soon? How’s the current progress for this case IN-35920?

Bump

We are investigating what we can do to improve Android GPU performance with BatchRendererGroup, which is what this ticket seems to be about.

For now, when using Entities Graphics or BatchRendererGroup on Android, we recommend using Shader Graphs instead of built-in shaders (like URP/Lit), and minimizing the amount of DOTS instanced properties used in them (“Hybrid Per Instance” in Shader Graph).

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I see. Is that planned to improve this at further Entities Graphics release?