prior to 5.6 UnityProgress would be setup to include:
this.SetProgress = function (progress) {
etc.
Now in 5.6 it appears all of the functionality to track loading has been changed and we’re expected to write functions for each event. How do we replicate the missing(?) functionality? SetMessage (which would get xxx/yyy download numbers) and Clear (which would let us know when to hide the loading UI) specifically.
I’m guessing something can be added to the instantiate call:
UnityLoader.instantiate("game", "Build/webGLEvolved.json", {onProgress: UnityProgress}
But can’t find any documentation for what other events might be available. Help!