(IN-56116) [1.1.0-exp.1] RenderMeshArray still collect materials and meshes that is not exist

I found that attaching BakingOnlyEntityAuthoring able to make game object authoring not bake into entity but RenderMeshArray still collect materials and meshes which is not the expected behavior. Supposedly RenderMeshArray should not contain any materials and meshes that is not exists at any entity.

Hi @JussiKnuuttila . Can u make sure this will be fixed at next release? I have workflow that need to keep the corresponding game objects at authoring but will be removed after finish baking using BakingOnlyEntityAuthoring.

I can't give guarantees as to which release the fix will make it in, but we'll take a look at the issue.

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Btw u can have a look at CASE IN-56116 if u need a repro project