IN-56429
Currently when the subscene is baked at EntitySceneReference, graphics assets content is not stripped from server player runtime build even you setup Entities Graphics at exclude baking system Assemblies. I would like official to address this asap since it’s critical to get smallest server player runtime build size. The expectation is the server runtime will only contain EntityScenes and zero ContentArchives.
This is a little outside the Netcode for Entities scope (it is mostly Entities stuff) but indeed is a problem and should be solved.
The ContentArchives are mandatory, because they actually contains the sub-scene data itself, not only the assets.
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Hi. Any new update for this case IN-56429? It’s still at In Review state since the last reply to QA at 25/Oct/23.
No updates today, but we (Unity in general) are looking into this problem.