GPU Performance still need more extreme optimization. Currently it’s still extremely slow at mobile platform specially Android. At Android Mi 9T Pro (Snagdragon 855), GPU stalling is around 13ms+.I also attached 2022.3 and 2021.3 backported projects for official to do performance testing if required.
And also official mentioned that it’s higher performance to use shader graph but after I changed material to shader graph, it’s still the same performance compares with regular urp lit material.