(IN-58015) visionOS colliders offset on z-axis when center property is set in 0.4.3

When using the center property on SphereCollider, CapsuleCollider or BoxCollider the z-axis offset is flipped on the generated visionOS colliders. This is likely due to the recent change that no longer flips meshes on the z-axis.

I have reported it as a bug here: IN-58015


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This is still an issue in 0.6.2. It makes it very difficult to select some objects, because their RealityKit collider is offset from the geometry. What is the timeline for a fix?

Sorry, this clearly slipped through the cracks. We’ll get a fix out in the next bugfix release.

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