Just checking in on this issue as I don’t believe anyone has raised it on the forum yet. It appears that currently PolySpatial apps are unable to resume after being deactivated (e.g., press home button or remove headset). I’m assuming this is a bug (I logged IN-58640 a few weeks ago but the issue has been there since 0.3), not a misconfiguration at my end?
Additionally, the runloop continues in the background, causing GPU access violations every frame if the game is rendering to a texture.
This is fixed in 0.7.1, thanks!
Hey there! Thanks for reporting and sorry I missed this one. Indeed, we have hooked up the app lifecycle events in 0.7.1, but we’re still investigating related issues. As you say, we still submit frames in the background causing warnings in the log, and we’re fixing an issue where audio does not work after the app resumes from the background. Please let us know if you encounter any other odd behaviors related to app lifecycle, and stay tuned for updates/fixes.
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