Hi, we have a fully immersive app (using the legacy Metal rendering backend), and we see aliasing on geometry when running on device. We have 4x multi-sampling enabled in Quality settings, but it does not appear to render with multi-sampling on device.
Thanks for some insight on what’s going on here. To make sure this is addressed for folks like us that are fully immersive (i.e. using the Metal rendering backend) AND using the built-in render pipeline (i.e NOT URP), I created a simple repro project in the following Unity bug:
IN-59257
Any updates on this? We’d like to analyze performance with our target visual fidelity (i.e at full display resolution/anti-aliasing settings), and this holds back that process. There is a repro project available associated with bug IN-59257…