(IN-60301) Player crashes when mesh with multiple submeshes is used in mesh renderer with a single material

This took us while to track down, so I wanted to share our findings in case anyone else experience the same issue.

We saw seemingly random crashes in some scenes without any error messages indicating the cause of the issue. We found out that having a mesh renderer with a single material, but a mesh with submeshes, will cause the player to crash.

I have reported the bug IN-60301

Thanks! This is something that we’re aware of, and a fix is in the pipeline for the next release.

That’s great to hear!