It looks like fully immersive app audio always sounds like its emitting (in 3d) from the grey window that appears when you first launch the app. We’ve been told it’s harmless to dismiss this window for now (since it’s not supposed to be there), but when you dismiss it, all audio from the app mutes. I don’t think it’s possible to get audio to return once the window is dismissed. This means we have to leave the window blocking the experience if we want to hear audio, which is a bummer. I have submitted a bug for this, see IN-60565.
From other posts on the forums, its seems this happens with Unity’s built-in audio as well as WWise. I can also confirm it happens with FMOD as well.
Beyond just fixing the audio muting issue, we’re concerned we will be unable to create spatial 3D audio for individual emitters like we’re used to. Will this possible once the bug where it emits from the window is fixed?