Adjusting Settings > Display > Appearance > Window Zoom to anything except Large causes incorrect volume sizes. (This also affects the Volume To World shadergraph node)…
We were seeing the same issue. But we’ve just tested it on the newly available consumer visionOS 1 version. And now the app does open correctly for us.
But if you change the Window Zoom while the app is open however you will still see the issue as you described above, until you force-quit the app and reopen it.
Yes, we are seeing the same results in 0.7.1. As long as the window zoom isn’t changed while the app is running everything works correctly, at all zoom levels. Changing the zoom level while the app is running will cause clipping / oversized volumes, and a force-quit + restart is required to correct the volume size.