IN-62031 - visionOS - Settings > Display > Appearance > Window Zoom affects volume size

Adjusting Settings > Display > Appearance > Window Zoom to anything except Large causes incorrect volume sizes. (This also affects the Volume To World shadergraph node)…

Reported here: IN-62031 - visionOS - Settings > Display > Appearance > Window Zoom affects volume size

Small - Shows only red (WRONG)

Medium - Shows red and blue (WRONG)

Large - Shows red, blue and grey (correct)

Extra Large - Shows red, blue, grey and green (WRONG)

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We’re seeing this on device too. A scaling factor of 1.14 works for the medium (default) setting

We were seeing the same issue. But we’ve just tested it on the newly available consumer visionOS 1 version. And now the app does open correctly for us.
But if you change the Window Zoom while the app is open however you will still see the issue as you described above, until you force-quit the app and reopen it.

I believe we can fix this on our end. Good to hear that the issue is resolved otherwise!

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Yes, we are seeing the same results in 0.7.1. As long as the window zoom isn’t changed while the app is running everything works correctly, at all zoom levels. Changing the zoom level while the app is running will cause clipping / oversized volumes, and a force-quit + restart is required to correct the volume size.

We’ll be including a fix for this in the next release.

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