In the example project, there is a particle system in the main scene which runs fine. But the same particle system when loaded from an asset bundle (using default settings) throws a texture error every frame and fails to load the asset. I’ve had a lot of issues with the lack of support for default assets loading from asset bundles. The broader goal here should be to have some common Vision OS settings that sets all textures to read/write. These issues completely block us from seeing our game (which has a lot of content) and they’re not easily fixable since its often the in-built assets that are causing the issues.