Editor: Unity 2022.3.27f1.
PolySpatial plugins: 1.2.3.
v1.1.6 does not have this problem.
How to reproduce:
- Create a cube(or any 3D object) with a collider.
- Run the scene and find the cube’s link object through the DebugPolySpatialGameObjectLink component.
- Toggle the original cube collider’s enabled.
- => The link object collider’s enabled value won’t be affected. It should mirror the state of the original collider. (The IsTrigger, Center, Size… can follow changes correctly.)
This will create unexpected collisions and raycast results with the DebugPolySpatialGameObjectLink objects when the colliders should be disabled.