In a Native rendering plugin, how do I distinguish the two views of a VR draw?

I’m calling IssuePluginEvent on a CommandBuffer that’s added to a Camera. The camera is used for VR. The plugin event is called twice, with the same Id.
How do I distinguish left and right eyes here? All I get is the same Id twice.

I don’t have an answer but I’m wondering if you ever found out?
Thanks.,I don’t have an answer, but I’m wondering if you ever found out?