okay, been trying for3 hours, 4 in the morning, i lost my has wiped my big long explanation TWICE, but basically in a nutshell id really appreciate some help getting this code to allow in air movement.
// Check for jump
if ( character.isGrounded )
{
if ( !rotateJoystick.IsFingerDown() )
canJump = true;
if ( canJump && jumpjoystick.tapCount == 1 )
{
// Apply the current movement to launch velocity
velocity = character.velocity;
velocity.y = jumpSpeed;
canJump = false;
}
}