In-app purchase currency localisation

Hey all,

We are currently making a game (called Wreck’em Racing) in Unity for Android and iOS. We are selling in-game currency and would like our store page to to either show dollars or pounds depending if they are in US or UK. We are not too bothered about other currencies/countries but they would be useful to have if it was easy.

I am aware that when players press the buy button and link to Apple/Google it will show the price in local currency but I really would like my game to show the cost in local currency before they have to press the buy button.

This is our first game and I would really appreciate it if anyone had any tips on how to get some currency localisation going on our side. Are there any cheap plug-ins that do this? Or any way to do it with Unity itself?

Here is a pic of our store page so you can get an idea:

Thanks :slight_smile:

Are you using a third party plugin for In App Purchases, like Prime31 etc? If so they have function calls in them that allow you to retrieve this sort of info from the products.

On OpenIAB it comes with the currency attached to the price. It’s a good help :wink:
Besides that the only other way you can check the localisation of the buyer is through GPS from the phone (but the player must accept that while playing)

Thanks for the help guys. I will check those out :slight_smile: