In app purchase help

I tried to add billing permission to my android manifest but whenever I try to build my app it gives this error :

Error building Player: XmlException: Multiple document element was detected. file:///C:/Users/Shay/Documents/FlappyBirdTest/Assets/Plugins/Android/AndroidManifest.xml Line 31, position 6.

This is the xml file:

<?xml version="1.0" encoding="utf-8"?>
<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.unity3d.player"
	android:installLocation="preferExternal"
	android:theme="@android:style/Theme.NoTitleBar"
    android:versionCode="1"
    android:versionName="1.0">
    <supports-screens
        android:smallScreens="true"
        android:normalScreens="true"
        android:largeScreens="true"
        android:xlargeScreens="true"
        android:anyDensity="true"/>

    <application
		android:icon="@drawable/app_icon"
        android:label="@string/app_name"
        android:debuggable="true">
        <activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
            <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
            <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
        </activity>
    </application>
</manifest>
    <uses-permission android:name="com.android.vending.BILLING" />

All i did was add the billing thing at the end… how do I allow it to have in app purchases?

Put the code inside the manifest. You are not suppose to put it outside wherein you had already told it to stop. Maybe you could set it inside activity before which closes the whole activity, for your billing. Before you might wanna put your line then test it.