In App purchase

Hi,
Can anyone guide me of how to implement in app purchase (non - consumable) using unity and iOS basic license?

Thanks

Sure - search for prime31 plugins or do it yourself in xcode, because it is beyond the scope of unity and better addressed at developer.apple.com.

prime31 - Mobile game and app experts specializing in Unity games and plugins - this is the most sensible solution for unity / xcode issues.

In app purchases are damn hard for a beginner (like me) and prime31’s option is your absolute best bet. Same goes for GameCenter, real damn hard to implement in Unity due to the Obj-C nature of Apple API’s that must be used.

thank you guys. Anyways I integrated it through native objective C using NSUserDefault. It was not so difficult but yes it was tricky, but very nice work around i would say.

thanks anyways.