In app purchases working in unity editor but not actual app

In app purchases are working in my unity editor but not my actual app. Apple has also approved my IAPs. I followed a tutorial but it was not a great tutorial, and there’s not many current tutorials on the topic.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Purchasing;

public class IAPScript : MonoBehaviour
{

    public ShopScript ShopScript;

    private string coin2000 = "////";
    private string coin5000 = "////";
    private string coin15000 = "///";
    private string FirstUnlock = '///";
    private string SecondUnlock = "///";
    private string ThirdUnlock = "///";

    public GameObject restoreButton;

    private void Awake()
    {
        if (Application.platform != RuntimePlatform.IPhonePlayer)
        {
            restoreButton.SetActive(false);
        }
    }


    public void OnPurchaseComplete(Product product)
    {
        if (product.definition.id == coin2000)
        {
            Debug.Log("youve gained 2000 coins");
            //ShopScript.coin1();
        }

        if (product.definition.id == coin5000)
        {
            Debug.Log("youve gained 5000 coins");
            //ShopScript.coin2();
        }

        if (product.definition.id == coin15000)
        {
            Debug.Log("youve gained 15000 coins");
            //ShopScript.coin3();
        }

        if (product.definition.id == FirstUnlock)
        {
            Debug.Log("youve unlocked first");
            PlayerPrefs.SetInt("ownCheckpoint1", 1);
        }

        if (product.definition.id == SecondUnlock)
        {
            Debug.Log("youve unlocked second");
            PlayerPrefs.SetInt("ownCheckpoint2", 1);
        }

        if (product.definition.id == ThirdUnlock)
        {
            Debug.Log("youve unlocked third");
            PlayerPrefs.SetInt("ownCheckpoint3", 1);
        }
    }

   


    public void restore(IStoreController controller, IExtensionProvider extensions)
    {
        //m_StoreExtensionProvider
        var apple = extensions.GetExtension<IAppleExtensions>();
        // Begin the asynchronous process of restoring purchases. Expect a confirmation response in
        // the Action<bool> below, and ProcessPurchase if there are previously purchased products to restore.
        apple.RestoreTransactions(result => {
            if (result)
            {
                Debug.Log("Restore purchases successful.");
                // Handle restored purchases
            }
            else
            {
                Debug.LogError("Restore purchases failed.");
            }
        });

    }

    public void OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
    {
        Debug.Log(product.definition.id + "failed because" + failureReason);

    }
   
}

^Here’s the code. Let me know if you’re able to help, thanks