In-App purchasing - COPPA Compliance?

Hi.

I really don’t know, what for effects this has for my game?

I wanted to add the In-App purchase from unity. Than I read, that Unity analytics is also enabled. After in-app purchase enabled etc. I came to this:

What does this exactly mean? What for pros and cons I have when I select the first and what for pros and cons I have when I select the second radio button? I also read, it’s permanent and cannot be change

I don’t want to make a mistake here.

The game that I made is for everyone. The game will have “remove ads”.

Is there also a good full tutorial - how to do that for android? Maybe I’m searching wrong. The best I found is this.


The problem here is, that is not a full tutorial. Without android or iOS mobile device part.

If the game is Everyone then Coppa compliance is required. That’s all you need to worry about.

So basically no email address, no asking for names, no home address, no asking for personal information at all (eg some of these social apps quizzing adults for private information) …

IAP? Well if you don’t ask for their age or collect that information then how can you know to disallow that? Well, you don’t need to know as that private information is handled by Apple App Store/Windows Store/Google Play and their OS gateways and so on, so just be thankful that headache is out of your hands. You won’t see anything but a sale.

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Just do what the rest of the world does and ignore the US kids. COPPA compliance is a legal nightmare you really don’t want to get into.

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EU actually has tougher laws protecting customer personal data than COPPA provides for US children so the truth of the matter is avoid data mining of people that use your app or game and you are good to go everywhere. The app stores handle the financial and age and personal data protection requirements in every jurisdiction for your app so you may freely do that.

The catch is that “avoid data mining” thing. So many third party services these days have absolutely rubbish privacy policies, and if you integrate the service you have to somehow include their privacy policy, and you also have to be prepared for the potential for those privacy policies to change.

It’s easy to say “so don’t include third party services”, but they’re often an important component in delivering a competitive product.

In short, I can definitely understand the “don’t target children if you don’t have to” point of view.

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That may be true. I’ve been in the habit of lying about my age on the internet since we got our first dial up modem. I’ve done the same thing for my kids. Its my responsibility to choose what services they can access and use. Not the US/EU government. So I’m not totally familiar with all of the provisions.

I’m just repeating the local wisdom on COPPA. Very few local studios are willing to touch it. Most simply mark their app as 13+. The cost of COPPA compliance is higher then the revenue gained from opening up to younger users.

As I understand COPPA it means that Unity Ads will consider all of your users as if they were children. This means it won’t be doing any of the standard data collection and ad targeting that can be done on adult audiences. That will likely make advertising less effective as a revenue stream. (They could do data collection via obtaining parents permission, but I don’t believe Unity Ads is set up to obtain this permission).

The only pro is that you can target the app to kids in the US.

Am I the only one that puts my legitimate birthday into those website warnings asking for them? :stuck_out_tongue:

Might be. :wink:

As a kid one of the key pieces of advice we were given was never to give out legitimate details on the internet. While that was a little bit of scaremongering, I do find it ironic that most data privacy and anti identification theft laws actually require you to give out more personal information, in the name of protecting that personal information.

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Why do you think we are all lying? It’s completely plausible we all share a January 1st birthday!

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Totally.

https://en.wikipedia.org/wiki/Birthday_problem

I remember this from school.

Anyways, I wasn’t being nearly that intelligent and were instead alluding to the 93% of Steam users with a Jan 1st birthday. The statement is obviously satirical, but the statistic is apparently true.

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