In AR project how to move Navmesh agent without getting affected by the AR camera position?

For those who are still looking for an answer for this problem;

Click on AR Camera which is on your scene, then there is a script attached to the AR Camera which is “Vuforia Behaviour” script. It has “World Center Mode” option and “DEVICE” is selected as default. You need to change it from “DEVICE” to “SPECIFIC_TARGET” and as a target you should choose your “Image Target”. After that, your Nav Mesh Agent should be working very well in AR as it works with normal camera.

Hi sandeepraj,
Do you have any solution for this???Can you please share your ideas…@sandeepraj