I’m trying to establish communication between two projects using CloudCodeService.Instance.SubscribeToPlayerMessagesAsync()
I’m wondering if theres an approved way, to, in the Editor, pass in the access token for a player of a DIFFERENT project, such that the editor will start hearing those messages.
I see
Unity Services Web API docs
there is a REST API to get the Subscription Token from the player and projectId
https://cloud-code.services.api.unity.com/v1/projects/{projectId}/subscriptions/tokens/player
But the only place I found that uses stuff like that (the “channel” string) is deep in the low level Wire package