I have a simple question regarding the “statistics” window that appears in the game view of the editor. Why (as in the attached illustration) does it show that I have two textures in my scene, when I only have one (one object, one material with one texture)?
Because if you’re using a pixel light, for example, then it internally uses a texture or two (or more if shadows are used) to calculate the lighting. The pixel lighting textures are quite small (except for when you use shadows… they will appear under render textures as well).
Thanks Aras!
maybe a stupid question:
how to activate “statistics” _ window
is it build in in unity, or is it a plugin, script, …
There’s a button called “Stats” just above the game view. Push it.

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thank you
