Hey guys,
I know absolutely nothing about in-editor scripting, or extending the editor through code or how ever you wish to name it. I'm having a hard time finding any good guides and reference material on this.
I have a file with 50+ textures in it. I'm thinking there must be a way to, through code, create a material for each texture, set the shader on the material and assign the texture to it.
Any advice on this specific 'problem' (I could of course do it manually, but it seemed a good reason to learn how to do it properly) or any tips on how and where to read up on extending the editor would be much appreciated!
Cheers!